BEAT
MY.AI
Play against AI models I trained myself. Pick an opponent, pick your color, and find out whether the neural net I baked in my basement actually holds up.
arcade
Connect 4
The classic four-in-a-row. Four difficulty levels. Pick red or yellow.
Noughts and Crosses
3 × 3, solved game. A useful baseline before deeper search — three checkpoints, MCTS opponent.
Draughts
8 × 8 board, mandatory captures and multi-jumps. Bigger state space — the next real test for the policy network.
I trained these models myself.
You don't have to be polite to them.
Each opponent is a small policy network trained on self-play. No giant LLM behind the curtain — just a few hundred thousand games and a fair amount of evenings. The whole point is to see what a hobby-scale model can actually do, with you as the benchmark.
Open weights. Open methodology. Match logs go into the next training run.
What's coming next.
- NOWConnect 4 4 difficulty tiers, global leaderboardLIVE
- NOWNoughts and Crosses 3 difficulty tiers, MCTS opponentsLIVE
- NOWDraughts 8 × 8 board, mandatory captures, 3 tiersLIVE